Thursday, November 13, 2008

Virtual Classrooms

Children Plan for Planet's Future
http://www.cnn.com/2007/TECH/11/29/justimagine.elluminate/

60 elementary school students from Canada and Burkina Faso all gathered in a virtual classroom. They were united by Elluminate, a web collaboration system and real-time virtual environment, which can be implemented stand-alone or you can add live discussion and interaction. In 2006, Elluminate launched “Fire and Ice,” a virtual classroom where students from diverse countries can discuss a problem that concerns all of them---global warming. Fire and Ice is a series of interactive, international dialogues between students in various countries around the world. The project objective is to translate dialogue into action by inspiring students to develop their own solutions for helping combat climate change in their local areas. This offers students a chance to not only talk about pollution, but gather online to exchange ideas about how they can change their communities. They are able to put their selves in someone else’s shoes and have the opportunity to do something about climate change even though they are thousands of miles apart.

In my opinion, a solution like Elluminate is helpful because with very little additional hardware (a webcam and/or microphone) students and teachers can participate in a variety of online field trips, meetings, and collaborative projects, whether it's in a computer lab, or at one workstation, with or without a webcam, with no additional software to purchase. Sessions can be recorded and replayed later for review, or for absent students. Virtual reality in education can also offer students the opportunity to experience different times and places that they could not have done before. It may also be self-paced also and offer independence.
In addition, I believe it improves access to advanced educational experiences by allowing students and instructors to participate in distant learning communities using personal computers at home or at work; and to improve the quality and effectiveness of education by using the computer to support a collaborative learning process. I believe collaborative learning processes that emphasize group or cooperative efforts among faculty and students, active participation and interaction on the part of both students and instructors, and new knowledge that emerges from an active dialog among those who are sharing ideas and information are important.
One of the downfalls, however, is that appropriate behavior in different settings can not be taught when you are using the computer and that virtual reality can never take the place of face to face classroom instruction.
For further research I would be interested in finding out what grade level a virtual classroom works the best with. I’d also like to know what type of virtual classroom there are for students with disabilities and how well it worked versus the traditional classroom.

Friday, November 7, 2008

Streaming Video

Streaming video educates students at Norfolk, VA high school

http://broadcastengineering.com/infrastructure/Optibase-norfolk-stream-20050323/

The article discusses the use of streaming video through centralized servers in a high school. It is a system that can stream video and other media content strait to the classroom and display it on large LCD projectors. At the media center there are multiple computers for streaming videos and multiple VCR’s and DVD players that are also hooked up to the system. In addition, a video on demand service is built in. This system not only transfers media around the school, it is also used for a variety of different functions. Incorporated in the system is the schools telephone system, paging system, bells and a one hundred-camera video surveillance system. The system includes 10 cable TV channels; one TV studio broadcast channel, and three classroom broadcast channels. The system can be accessed through any desktop or laptop in the network. This great new technology has helped over 1850 students since it went online in 2004.

This technology seems like it would enhance teaching by providing teachers with the ability to illustrate concepts that cannot be illustrated well, if at all, in traditional lab and classroom settings. As future teachers, we would not be limited to showing a video on the classroom television. Teachers would have the ability to choose what sections in the resources provided would relate to course concepts they want to cover. I think it would help teachers create more flawless, integrated lecture/discussion sections in class and reduce the number of times a teacher must ask students to get back on task. This makes the students more engaged in the classroom activities.

I also believe that for students, streaming video can be used to download short clips to include in projects such as PowerPoint presentations. They can work at their own pace and teachers can even recommend videos for students to watch at home for additional work to classroom lessons.

For further research I would be interested in finding out a future feature that could incorporate the webcams from the desktops and laptops to be streamed anywhere in the school. Students could have a live video conversation with any faculty member no matter where they are in the school. A student could be in the classroom working on a project and they may contact different faculty members to ask specific questions.

Friday, October 31, 2008

Podcasting

Podcasting in the Classroom: Make Using it Easy and Inexpensive
http://teachingtechnology.suite101.com/article.cfm/podcasting_in_the_classroom

According to Wikipedia, a podcast is “a series of audio or video digital-media files which is distributed over the Internet by syndicated download, through Web feeds, to portable media players and personal computers.” Basically it is a Web-based radio or television show that can be produced by any person, anywhere, and updated whenever, as long as they have access to the right technology. The article Podcasting in the Classroom: Make Using it Easy and Inexpensive explained the word podcasting comes from two different terms. The terms used are “Ipod” and “Broadcasting.” It is a new technology that enables students to individualize their lesson plans and receive extra help on assignments. It is also something that students can easily pick up as an extra study aid. It allows them to download lectures, music and whatever else a teacher sees fit. They can subscribe to a podcast and their lessons will automatically download to their listening device. In addition, it also assists students with disabilities to spend extra time out of class re-listening to a lecture or a presentation. They can download the aspects of a lesson that interests them specifically or they need extra time with. It works best with auditory learners and is extremely helpful for students who have trouble reading.
Overall, I believe podcasting can be used to achieve several things in the classroom. Podcasting allows students to broadcast their classroom discussions and ideas to a wider audience. Furthermore, students can create their own content and feel a sense of ownership, making them more likely to remember the content during a test. Another reason I believe podcasting is effective is because students help one another understand the content. This creates a positive classroom environment and encourages a subject-centered classroom rather than a teacher-centered classroom. In addition, I think students should use them to share their work, such as speeches and poems. It also helps an absent student to download the recorded lesson. I do, however, believe there are some disadvantages of podcasting in the classroom. These disadvantages include, making sure as a teacher you understand the copyright issues and being prepared to deal with parents who may become upset because their child’s voice can be posted on the internet.
For further research, I would be interested in how effective podcasts are and for what age range it works best with. For the future with podcasts I would like to know if students could be able to take a test via the podcast linked to a testing software.

Friday, October 10, 2008

Web Based Multimedia/Animation

Virtual reality world teaches deaf children math skills

http://www.purdue.edu/UNS/html4ever/2006/060724.Villani.dentedcan.html

A couple of Purdue University professors are developing a highly interactive multimedia learning tool to improve the mathematical abilities of deaf children. The reason for the project is that, for deaf children, reading instruction is delayed; therefore most kids in this age group cannot use traditional textbooks. They also aren’t able to gain advantages through learning opportunities that non-disabled kids have, such as television and dinner table conversation, and their parents may not be fluent enough in sign language to teach them about math.
The interactive learning tool features an interactive PC game, in which 3D avatars communicate with the user in sign language. Even more effective, is extending the program into virtual reality, where the characters and the children can communicate with each other in sign language in real time, in a fully immersive environment.
I think this is a great tool for deaf children to learn math. The game features a variety of stores in which students learn a different math concept. For example, a candy store where they learn addition and subtraction. The pinch gloves which the student wears around their hands, allows them to count items and to add and subtract by putting candy on or off the counter. This can be repeated as many times as the student wants to and at their own pace while providing feedback. The avatar and the child can also communicate; for example, one of the avatars can ask a question and the child can sign a simple answer, such as a number, or the child can pick up a certain number of candies and the avatar can make the sign for that number.
Such a system is an effective teaching tool because it gives the students control over the environment, offers self-paced and repetitive learning, presents concepts in a concrete rather than abstract manner, features an environment that feels safe, and, as a game, is motivational. It also strikes an interest in the students. They are able to create their own characters and make them do whatever they like. All of these characteristics help the student overcome challenges that are common to people with learning disabilities.
I think the PC game is a great.The only problem I see with the virtual reality game is that it is very expensive and since it must be used in a special room, it is impractical for both schools and individuals. For further research, I think the researchers would have to come up with a different option for a portable yet still immersive system. I would also like to research how effective this type of interactive multimedia is with deaf students and for what age.

Friday, October 3, 2008

Digital Imagery

Making A case for Digital Storytelling

http://216.130.185.103/story/showArticle.php?articleID=174401140

With the technology we have today, storytelling is able to take on a new twist. The article I read about introduced Digital Storytelling by using digital imagery. Digital Storytelling is the process of sharing personal stories through the use of digital expression together with digital media like photos, artwork, animations, sound and music. The lengths of these stories can vary, however, most of the stories used in education typically last between two and ten minutes. The topics that are used in Digital Storytelling can range anywhere from recounting historical events to creating one of your own.
This specific article talks about making your own narrative digital story. Students begin by composing their narrative story, and from that, narrow it down to its essence to develop a script. The script is then rebuilt into a digital story by the inclusion of multimedia in an engaging process that combines composition and creativity to extend the story and make it come alive.
When students are told to design a Digital Story of their own I believe teachers are able to watch students gain proficiency in writing, visual literacy and critical thinking. I also believe Digital Storytelling can also be used to motivate students since most students love to work on computers.Computers provide students access to tools they can use to enhance the expression of their thoughts and ideas in ways they might not be able to do otherwise.There’s a sequence to unfolding a story to the end. In the process of storytelling, students become more creative and improve their verbal organizing skills and the ability to empathize. Now, with technology like this, pictures can enhance storytelling's visual communication and appeal. The process includes planning, writing, editing, illustrating, and producing the components so that we communicate feelings, not just the events.
Not only does this learning experience represent technology added activity but also develops many different types of intellectual skills in students. One in particular, is it helps students to develop a competitive voice, and gives them a chance to be creative through the use of technology. A competitive voice is one that can be heard. A digital publishing resource now has the capability to distribute their story across the world. Overall, the multimedia benefits of a digital story provide opportunities for the story to become reality.
For further research I would like to know what other ways are educators using digital storytelling to enhance learning in the classroom? What grade level is it most effective for? What programs can be used to enhance this activity and make it a more interactive experience?

Friday, September 26, 2008

Storyboarding

Storyboarding: Using Pictures to Teach Words
http://www.education.com/activity/article/Storyboarding_Use_pictures_help/

This news article is about how to help children in their writing ability through the use of storyboards in the classroom. Storyboards are a hands-on way to help students organize or even brainstorm about what they want to say with a series of pictures or illustrations. In this specific article, it talks about helping a third grader’s struggle in learning how to write.
Imagine, if you will, giving them a writing assignment in class on a first-person story. The example used in the article was going on a “Family Trip”. You then notice that student’s pencils haven’t even hit the paper because some of them can’t decide what to write. Or, maybe the writing has started but makes no sense at all. I believe a third-grader may become so excited about writing about their fun trip that their ideas and thoughts may become really jumbled around. This might even cause them to become restless and quit the whole thing due to their attention span being challenged. This is where storyboards come in because it’s a great way of organizing ideas and coming up with new creative ideas that they otherwise might not even have thought of.
According to Julie Williams, author of the article, “many kids find themselves especially challenged in third grade”. This is because in early years of school, such as in first grade, all teachers are trying to do is help put words on paper, but by third grade students are expected to come up with whole ideas and work on putting them down in logical ways.
The author provides some great suggestions and tips on how to help guide the writer into a more organized way of writing. Here’s one example from the article of what to do, step-by-step to create a storyboard.
What You Need:
One pack of 3x5 post-its in one colorOne pack of 2x3 mini-post-its in another colorA big sheet of plain white paper, the bigger the betterA space of blank wall on which you can tape your big paperA pencil or pen
Before writing anything, brainstorm and talk about ideas. Take random notes on scraps of paper and then have the student look over and start picking one thing that they would really like to share.
Use post-its to have the children come up with three “big ideas” leaving space at the bottom.
Now have the children fill in the details about their big ideas under each one.
This prepares the student to write effectively. They are able to organize the sequence of big ideas and supporting details.
By the end, there is a story that makes sense and it was fun!
I believe storyboarding is a very effective tool for the classroom. It’s a great technique, for pretty much any age group, in which students can use as a prewriting strategy to roughly sketch out their ideas. It’s also great in the way that it helps students to plan and organize their stories and helps hesitant writers find the motivation to write. In addition, I think that by now having knowledge on how to make a storyboard it will hopefully help facilitate the creative-thinking process for my future students.
After reading this article it has made me more aware of storyboarding. I think I will definitely be using this technique in my classroom one day. For further research I would like to know if Middle to High school students can create storyboards with video and audio. I think this would be interesting, interactive and fun.
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Saturday, September 20, 2008

Wikis

Columbia creates fake 'wiki' sites to promote classroom discussion
http://media.www.dailyvidette.com/media/storage/paper420/news/2006/09/07/News/Columbia.Creates.Fake.wiki.Sites.To.Promote.Classroom.Discussion-2259691.shtml


Wikis, as represented by Wikipedia, are web pages that that can be edited collaboratively by a group of people remotely via the internet. Editing of web pages are quick and easy compared to web pages editing and publishing. . Wiki is either accessible to public to view and edit, or it can be private wiki where it acts as a platform for collaboration and information sharing for certain users. This means that the content of the website is owned by the community, not by individual. Every member has the same privilege to edit the content of the website. In addition, most wikis have people watching over the sites for instances of abuse and misinformation.

A study by the science journal Nature found Wikipedia was almost just as accurate as Encyclopedia Britannica. Wikis are beginning to become popular and Columbia University has begun to use them in their classrooms. The Columbia Center for New Media Teaching and Learning has designed a number of wikis to facilitate conversation in classes.
Columbia’s Student Government Office is developing a wiki, called Project Athena. It would basically begin as a brochure and then would evolve into an insider's guide. Depending on how much inference their will be by the office, they say the site could eventually turn into a campus-wide study guide. This means, class notes could be posted, however, those involved in Project Athena would like it to be somewhere information on the University is shared and not on classes.

Vice president, Michael Diamond, of the junior class says that plans to pre-approve every post has been avoided. However, "Since it's so student-based and student opinion, we don't want it to be restrictive because that will make it slower," Diamond said. "We don't want people feeling like we have to edit it. We want as much information circulating as possible, but our foremost concern is that information is accurate."

Wiki technology relates to teaching and learning in a variety of ways. Wikis encourage group social interaction and collaboration. In addition, they support asynchronous communication allowing users to contribute at a time, and from a place that suits them. It’s easy to contribute and teachers can also comment or monitor progress and see the variety and level of student contributions.

In my opinion, I believe wikis are a great tool in the classroom. Columbia University is taking advantage of the opportunity and using it as an information filter and communal storage space where children, as a class, can share important knowledge that will help them as a group to move forward in what they know. I also believe learning is most effective when we, as students, are involved in the construction of our knowledge and wiki makes that possible. Wikis allows flexibility and ease of use. Who doesn’t like that?

I’m interested in what the future holds for wikis. Further research would be helpful to know from which grade it works best with and what grades should be avoided. Could it become something like youtube where users can upload videos? Will they be able to control false information? I would also like some research on what’s the most effective way to teach students in each grade level through the use of wikis.